The bridge of death

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Panzer Ace

Played 03/04/2005

Date: 11 July 1944, 0600 hours
Location: Just south-east of le Desert, Normandy.
History: Forming the northemmost thrust of Panzer Lehr the 901st Panzer Grenadier Regiment, under command of Major Scholze, drove northeast in the early morning hours of 11th July. At a crossroads just southeast of le Desert, the Panzer Grenadier Regiment split with the 2nd Battalion tuming to the north northeast and the 1st Battalion continuing on the road to le Desert with the intent of driving on to Ste. Jean de Daye. The effort of 1st Battalion was supported by  Panther tanks from Panzer Regiment 130 and by assault guns from the division's Panzerjager Battalion.

German Orders: Exit two armored vehicles off the east board edge.
US Orders: Avoid German victory conditions
Game Length: 10-12 Turns.


A summary account of the battle, with rolling presentation, is available on the 'Battle Presentation' link immediately below. Many thanks once again to John Wolstenholme for providing so many great photos to choose from.

View a slideshow of pictures

Scenario Notes

A closely fought gun fest. A swirling battle filled with hot lead and desperate heroics.

Below is a picture of the battlefiield. The Germans had to travel from the bottom of the picture to the top (West to East), over the bridge, and exit beyond the manor house in the background. The stream was crossable but held a significant risk of bogging both on entry and exit.

The Battlefield

The game resulted in a split victory. A German technical victory by the slenderest of margins in that they managed to achieve their victory conditions, but as the final victory point totals demonstrate below, the resolute and uncompromising Germans had to endure a hail of lead to get through. One of the Hanomags taking a hit from the US 105mm artillery made the difference as 8 casualties were caused.

The much vaunted Panzer Ace was taken out by Sarge's Thompson, but the Panther still managed to get through, despite being down to two crew members after a hit from an M10 (the gunner and the driver kept going). It was an
amazing firefight that could have gone either way. The American bazooka team failed to hit anything at all with their 4 rounds of HEAT and the 57mm AT gun couldn't penetrate any armour.

Top marks probably go to the Browning .30 cal MMG team who continually, and accurately, poured hot lead from Game Turn 2 onwards. They even managed to immobilise a Hanomag as it was poised to exit (and create a German decisive victory).

Rules Notes

The game once more used the excellent Disposable Heroes rules. We played a couple of optional rules.

Buttoned/Unbuttoned - the application of this rule caused the loss of the panzer commander.
Fixed MGs in Tanks have to account for terrain cover when firing but get +1 ACC - this didn't prove significant in this scenario, so remains untested.

The game was a technical victory to the Germans in that they achieved their victory conditions. But the ferocity of the American resistance meant that it was the Yanks that scored the higher victory point total and thus gained the attachment credits in time for the last scenario (to be played in June).

Victory Points

German VPs (American casualties: 4+4+3+2) + 5 for Victory conditions met = 18
1 Attachment Credit left

American VPs (German Casualties: 1+3+4+10+3+3 = 24
4 attachment credits spent this scenario + 2 Attachment Credits gained for highest VPs = 3 Attachment Credit left